Dwarf Paladin, Level 3
Male Dwarf Paladin 3
LG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +0
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 32 (3d10+8)
Fort +5, Ref +2, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune disease, fear
Speed 20 ft.
Melee heavy shield bash +6 (1d4+3) and
battleaxe +6 (1d8+3/×3)
Ranged heavy crossbow +3 (1d10/19-20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, smite evil
At will—detect evil
Str 17, Dex 11, Con 13, Int 10, Wis 10, Cha 13
Base Atk +3; CMB +6; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Improved Initiative, Toughness
Traits reactionary, serpent runner (armor)
Skills Bluff +2, Diplomacy +5, Handle Animal +5, Intimidate +2, Linguistics +1, Sense Motive +4, Use Magic Device +2
Languages Common, Dwarven, Goblin
SQ aura of courage, aura of good, lay on hands, mercies (mercy [sickened])
Other Gear scale mail, heavy steel shield, arrows (20), battleaxe, crossbow bolts (20), heavy crossbow, backpack, bedroll, belt pouch, flint and steel, holy symbol, wooden, holy text, mess kit, pot, rope, soap, torch (10), trail rations (5), waterskin, 20 GP, 4 SP
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6) (2/day) (Su) You can heal 1d6 damage, 2/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Smite Evil (1/day) (Su) +1 to hit, +3 to damage, +1 deflection bonus to AC when used.
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Dubhghlas (Doug) originates from highland of Bulmore, located on the isle of Hembor. Was abandoned as a child in the slums of Mienomore, and taken in by the priest of the high order ganipganabs where he studied ways of a paladin. The priest turned his back on Doug when he came of age and set him free unto the world. Doug is often unpredictable in behavior as he struggles with his dwarf and paladin ways. Doug is about protecting the team and never thinks of himself first always putting safety of others first.
Schein mest yas! is his motto meaning : Fight to the end and go in peace.