Elf Ranger, Level 3
Elf Ranger 3
LG Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +8
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 25 (3d10+4)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +2; +2 vs. enchantments
Immune magic sleep
Speed 20 ft.
Melee longsword +4 (1d8+1/19-20)
Ranged longbow +7 (1d8/×3)
Special Attacks favored enemy (goblinoids +2)
Str 13, Dex 18, Con 12, Int 11, Wis 13, Cha 10
Base Atk +3; CMB +4; CMD 18
Feats Endurance, Improved Initiative, Point-Blank Shot, Precise Shot
Traits reactionary, serpent runner (intimidate)
Skills Acrobatics +2 (-2 jump), Appraise +1, Bluff +2 (+4 vs. goblinoids), Climb +2, Diplomacy +2, Disguise +1, Handle Animal +4, Heal +6, Intimidate +5, Knowledge (dungeoneering) +4 (+6 vs. goblinoids), Knowledge (nature) +4 (+6 vs. goblinoids), Perception +8 (+10 vs. goblinoids, +10 while in urban terrain), Stealth +5 (+7 while in urban terrain), Survival +5 (+7 vs. goblinoids, +7 while in urban terrain, +6 to track), Swim +2 (+6 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Perception
Languages Common, Elven
SQ combat styles (archery), elven magic, favored terrain (urban +2), weapon familiarity, track, wild empathy +3
Other Gear studded leather armor, flight arrows (40), longbow, longsword, backpack, bedroll, belt pouch, flint and steel, torch (5), trail rations (5), 48 GP, 9 SP
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Favored Terrain (Urban +2) (Ex) +2 to rolls vs Favored Terrain (Urban).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Serpent Runner (Intimidate) +2 trait bonus to demoralize opponents.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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