Human Rogue, Level 3
Male Human Rogue 3
NE Medium humanoid (human)
Init +3; Senses Perception +6
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 27 (3d8+5)
Fort +2, Ref +6 (+1 bonus vs. traps), Will +1
Defensive Abilities evasion, trap sense +1
Speed 20 ft.
Melee dagger +5 (1d4+3/19-20) and
dagger +5 (1d4+3/19-20) and
longsword +4 (1d8+3/19-20) and
masterwork dagger +4 (1d4+3/19-20) and
masterwork silver dagger +6 (1d4+2/19-20) and
shortsword +5 (1d6+3/19-20)
Ranged masterwork shortbow +6 (1d6/×3) and
shortbow +5 (1d6/×3)
Special Attacks sneak attack +2d6
Str 17, Dex 16, Con 13, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +5; CMD 18
Feats Combat Reflexes, Double Slice, Martial Weapon Proficiency (longsword), Two-weapon Fighting
Traits fencer, serpent runner (two weapons)
Skills Acrobatics +5 (+1 jump), Appraise +4, Bluff +4, Climb +5, Diplomacy +4, Disable Device +8, Disguise +4, Escape Artist +4, Heal +1, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (local) +4, Linguistics +5, Perception +6 (+7 to locate traps), Ride +1, Sense Motive +4, Sleight of Hand +4, Stealth +5, Swim +4, Use Magic Device +4
Languages Common, Dwarven, Elven
SQ rogue talents (combat trick), trapfinding +1
Combat Gear caltrops, tanglefoot bag (3); Other Gear masterwork studded leather armor, studded leather armor, dagger, dagger, flight arrows (40), longsword, masterwork dagger, masterwork shortbow, masterwork silver dagger, shortbow, shortsword, ring of feather falling, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, mirror, piton (10), pot, rope, second-story harness, silk rope, soap, thieves' tools, thieves' tools, masterwork, torch (10), trail rations (5), waterskin, 9 GP, 9 SP
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fencer +1 to hit with dagger or sword AoOs.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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